Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Jimmy the Hand

Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha. Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy ran afoul of Black Guy's secret police. But his situation gets worse when he blatantly disregards the...

Last Star at Dawn

Thalassa, the woman chosen by the gods to be the Lightbringer, and Uthred, the Priest of Flame, have accomplished much. But only when they have the third of the magic artefacts, the Rod of the Shadows, can the powers of darkness be defeated. The Rod is in Iskiard, where their enemies await them.

The Runes of Sorcery

Caspar, Brid and Hal have traced the lost runes in the Yew Forest in the heartland of Farona. Etched on the bottom of a cauldron, the runes tell the location of the Druid's Egg, an object of such fearful power it has long been hidden in distant lands.

Magicians Gambit

Ce'Nedra, Imperial Princess of Tolnedra, was confused. Everyone knew that the tales of the Orb that protected the West from the evil God Torak were just silly legends. But here she was, forced to join a serious and dangerous quest to recover that stolen Orb. No one believed in sorcery. Yet Garion's aunt and grandfather seemed to be the fabled sorcerers Polgara and Belgarath, who would have to be thousands of years old. Even young Garion was learning to do things that could only be...

The Door Into Fire

Herewiss, Prince of the Brightwood, is the only man in centuries to possess the Power of the Flame, but he cannot use or control it not even to help his dearest friend, Freelorn, the exiled Prince of Arlen. Herewiss faces a devastating choice. Shall he join Freelorn in his fight to regain his kingdom? Or shall he abandon his friend to seek out the ancient castle where doors are said to lead to other worlds, worlds where, perhaps, he can learn to control the Power that burns within him.

Pawn of Prophecy

Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe. But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread...

Siege of Candlebane Hall

"Threads of Magic" saw the crippled sweep's boy, Drib, testing his powers of magic under the watchful eye of Nevian, Master of Magic. Now, as they move towards Candlebane Hall, the stage is set for a climax in which the powers of the evil Company of Murderers must be finally quashed.

A Quest for Simbilis

A Quest for Simbilis. Cugel the Clever, his mind bent on revenge against Iouconnou, throws in with Mumber Sull, a deposed ruler seeking the legendary wizard Simbilis for help against the minions of Slaye. Cugel and Mumber go up against cannibals, a crooked bridge keeper, and have a short stint as exorcists.

White Fang

The adventure in the wild Yukon dog kidnapped and sold to sledders is one not to be missed.

Firelord

A unique perspective of the Arthurian legend, narrated in the first person by the great king himself. In Godwin's story, set in the 5th century amid the collapse of the Roman Empire in Britain, we discover a painfully mortal Arthur, flawed and fallible with a sympathetic distaste for the necessary cruelties of war.