Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Prince of the Blood

Set twenty years after the events so brilliantly told in his Riftwar Saga, Prince of the Blood follows the intrigues and adventures that erupt when a group of powerful nobles attempt to overthrow the Empress of Kesh, ending her bloodline and bitterly dividing the court. In the centre of the conflict are two princes of Krondor, Boric and Erlund. When Boric is captured and learns of the plot to kill them both, he escapes and makes a desperate journey back to the court to warn of the traitors...

The Mistletoe and the Sword This Painting is for Sale

From a fascinating corner of history, comes a thrilling story of England in the time of the Romans. Quintus Tullius, a young standard bearer for the Ninth Roman legion, vows to properly bury his grandfather who had been killed by the Druids. In the strange foreign country of the Britons, Quintus meets lovely Regan, the mysterious foster daughter of the Warrior Queen of the Iceanians. Once, he saves her, and then in a daring scene, she rescues him. They are at once bound into history in a time...

Prince of Chaos

Prince of Chaos. Merlin Corey travels to the Courts of Chaos, where he discovers the reasons behind many of the forces that have shaped his life.

First Sword

After the spectacular victory at Kortag, Thandor appears safe. Bek and Jez, however, are imprisoned and in grave danger. Forced to fight in the deadly arena where all who face them are enemies, they make plans for their escape... but to escape, they must first survive. Perdimonn, Warder of the Earth Key, also faces a perilous road. The powerful Magician, Selkor, having restored Darkweaver's amulet, is now attempting to gather the Keys of Power. Perdimonn must risk everything to stop...

Servant of the Empire (v2)

Mara of Acoma, Ruling Lady of her house, has now established herself as a force within the Empire. As an expert player of the Game of the Council, she is a master of its bloody political maneuvering. Mara has made gains for her followers, including new lands, but the war effort on the world of Midkemia is draining off manpower, and slaves are difficult to find.. So against advice Mara buys a group of Midkemian prisoners-of-war, only to discover that one of them is a noble: Kevin, third son of...

Rage of a Demon King

Midkemia once again lies under the terrible shadow of the Emerald Queen. Her dark forces are ready to launch a devastating invasion against the Kingdom of the Isles. Come the battle's dawn the magician Pug, along with his life-long warrior friend Tomas, discover that something far worse than the Queen's mere sorcery is afoot. For elemental, malevolent forces are being unleashed...forces that threaten to tear Midkemia apart unless Pug and his band of supporters can track down the long-...

Journeys to the Heartland (v1 Unused)

In this first of three volumes, wolves driven out of remote regions of Europe set out for the mountains of Czechoslovakia, the mythical heartland of wolfkind, summoned by the fallen gods. They seek to re-establish the position they held long ago, before Man set out to hunt them to extinction.

The Wizard and the Warlord

Sigurd grew up with his grandmother, bothered only by the trolls that seemed bent on destroying their settlement. Then she died, leaving him a mysterious box he couldn't open and a confused warning against some dread warlord or wizard — he couldn't be sure of which from her final ravings. Then the grim warlord Halfdane came to abduct him by force into the Realm of the Alfar. Now he was a virtual prisoner in the hill fort of Halfdane, caught in a bitter war between light and dark...

Pawn of Prophecy

Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe. But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread...

Blood of Amber

Ingram Surrounded and imprisoned by his enemies, Merle Corey, aka Merlin of Amber, is forced to place his trust in a beautiful shapeshifter in order to restore balance to his world and confronts a force that threatens Earth as well.