Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Druid's Bane

With the Illandian Spring Tournament in full swing, the citizens and nobles of Arkaelyon’s capital city are in a fever of excited speculation as the king’s only daughter, Danielle de Brie, and her twin brother, Kane, prepare to face each other in the tourney ring for the deciding match. Determined to free herself from the fear her twin brother has always provoked in her and to show the world that men such as Kane de Brie can be defeated, Danielle has every intension of making her brother’s...

Dreams of Stone

The Destruction violently tore the very fabric of nature itself--thousands perished, hot smoke blotted out the sun, and the world was drained of magic. Now, fourteen years later, the royal, scarlet-haired beauty Gemma is driven by a strange compulsion to sail to the Southern Continent. There, she unites with a mysterious young traveler known as Arden to save the Valley of Knowing from an evil genius whose center of power lies far to the south. In a world where alternate realities abound, where...

The Custodians

The Custodians tells of a visitor to a French monastery, and of one specially built tiny room which is constructed precisely on the intersection of mysterious force fields, so that anyone who enters is able to foresee the future. Paradise Beach is the story of a wall-screen whose image of the sea attunes itself to the individual perceptions of the onlooker. Piper at the Gates of Dawn is set towards the end of the next millennium when the stories about the coming of the mysterious white bird of...

A Secret History of Time to Come

Racial warfare causes the collapse of civilization and a return to barbarism in America. Centuries later a man clad in buckskin explores the dense forests of the North Central States, discovering what is left of society and becoming involved in the rescue of a young girl kidnapped by a raiding band of horsemen from the South.

The Hollowing

Searching for his son, Alex, Richard Bradley enters Ryhope Wood - the legendary Mythago Wood, wherein live phantoms and creatures strange and terrible. Left brain-damaged after a bizarre attack, Alex disappeared into the wildwood, drawn into its green heart through a 'hollowing'. Richard's quest to find him leads through many of the strange ways of the wood, and leads Richard into mortal danger. For Alex's dreams now populate the primeval forest with his own "mythagoes...

Nations of the Night

The second book of the Lightbringer trilogy. The doomed city of Thrull has been destroyed. The first part of the prophecy has been fulfilled. But for Urthred, the hideously scarred priest of Flame, the quest has only just begun. He and his companions must seek the formidable Man of Bronze.

Belgarath the Sorcerer

The story of Belgarath, the great sorcerer learned in the Will and the Word, on whom the fate of the world depends. This is his own account of the struggle that went before "The Belgariad" and "The Malloreon". Only one man could tell of those near-forgotten times. That man is known as the Old Wolf.

Imperial Assassin

Declared outlaws by the Emperor, the Guild of Assassins strikes back hard. The Emperor must act fast. He needs someone to infiltrate the Guild. All attempts to locate the assassins' headquarters have failed and Femke is already known to the assassins. So Reynik, the young legionnaire, must penetrate their inner circle to discover the Guild's secrets. But secrets kept hidden for over five centuries command a high price is Reynik is ready to risk his life for the mission?

The Runes of Sorcery

Caspar, Brid and Hal have traced the lost runes in the Yew Forest in the heartland of Farona. Etched on the bottom of a cauldron, the runes tell the location of the Druid's Egg, an object of such fearful power it has long been hidden in distant lands.