Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Belgarath the Sorcerer (v2)

Belgarath the Sorcerer. The life story of Belgararth the Sorcerer: his own account of the great struggle that went before the Belgariad and the Malloreon, when gods stills walked the land. Here is the full epic story of Belgarath, the great sorcerer learned in the Will and the Word on whom the fate of the world depends. Only Belgarath can tell of those near-forgotten times when Gods still walked the land: he is the Ancient One, the Old Wolf, his God Aldur's first and most-favoured...

The Rivan Codex

Before David Eddings wrote "The Belgariad" he spent a year working on the design and mythology of the fantasy world in which it is set. This "Codex" comprises the material which is taken for granted but not spelled out, history, geography, myths and folktales, peoples, customs, gods and more.

Krondor the Assassins

The Assassin's Guild returns to Krondor, seemingly killing without pattern or purpose. Squire James and newly commissioned Lieutenant William conDoin are plummeted into a dark world of Murder and politics as war threatens to engulf the Kingdom, for among those murdered is a noble from a neighbouring state. Time is short and the city is gripped in terror as the two young men race to find the man responsible for this act of war, a mysterious figure known as the Crawler.

Firesong

Led by their prophetess mother, twins Bowman and Kestrel travel with the Manth people to their promised land, struggling along the way Bowman with desire, and Kestrel with the troubling realization that she cannot foresee life beyond this journey.

Warrior's Bond

Einarinn's greatest warrior, the swordsman Ryshad, has sworn to protect his lord, Messire D'Olbriot, even if it means watching his love, the beautiful thief Livak, embark on a dangerous quest to find the lost aetheric magic on her own. But shadow and intrigue lie over the land, and a journey to recover magical artifacts leads the swordsman back to the lost colony of Kellarin, whose settlers have only recently been awoken from centuries of enchanted sleep. Amidst the intricate halls...

Devil Water This Painting is for Sale

Devil Water. An historical drama set in the time of the Jacobite Risings of 1715 & 1745. The book also focuses on an early misalliance that Charles would have in Northern England that would give him the love of his life, his daughter Jenny. The lives of Charles Radcliffe and Jenny are artfully drawn, taking the reader through two Jacobite rebellions and the political wheeling and dealing that such engendered. The impact that these political intrigues would have upon their lives is well...

Sailing to Sarantium

The first of a two-volume story continuing that of the world created in "Tigana". The empire of Sarantium is beset to east and west but Valerius II wishes to take back the western lands which gave birth to the empire he now rules. The master mosaicist, Caius Crispus, is called upon to play a role.

The Wizard and the Warlord

Sigurd grew up with his grandmother, bothered only by the trolls that seemed bent on destroying their settlement. Then she died, leaving him a mysterious box he couldn't open and a confused warning against some dread warlord or wizard — he couldn't be sure of which from her final ravings. Then the grim warlord Halfdane came to abduct him by force into the Realm of the Alfar. Now he was a virtual prisoner in the hill fort of Halfdane, caught in a bitter war between light and dark...

The Elder Gods

They are called the Dreamers. They look like sleeping children. They are, in fact, Gods. There are eight elder Gods, four awake, four asleep, by turns. When they sleep, they sleep for eons. The only time the Gods are vulnerable is when the sleepers awake. Knowing this, the Ruler of the Wasteland, ambitious to become a God by destroying Gods, watches and waits, marshalling troops for war. So it is that the coming of the Dreamers passes unnoticed in the Wasteland. But the world is soon out of...