Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Sailing to Sarantium

The first of a two-volume story continuing that of the world created in "Tigana". The empire of Sarantium is beset to east and west but Valerius II wishes to take back the western lands which gave birth to the empire he now rules. The master mosaicist, Caius Crispus, is called upon to play a role.

Eclipse This Painting is for Sale

Watching HMS Eclipse through the geosynch spaceport window, Officer James Dunne, a newly minted graduate of the Royal Interstellar Service Academy, thinks his first assignment will be routine . . . an easy going excursion on an aging deep-space cruiser, heading into the Dark, on a mission to explore the farthest reaches of known space. James had always wanted to be a part of the romantic final frontier. Now, he thought, his lifelong dream was about to come true. In fact, he was about to...

Imperial Assassin

Declared outlaws by the Emperor, the Guild of Assassins strikes back hard. The Emperor must act fast. He needs someone to infiltrate the Guild. All attempts to locate the assassins' headquarters have failed and Femke is already known to the assassins. So Reynik, the young legionnaire, must penetrate their inner circle to discover the Guild's secrets. But secrets kept hidden for over five centuries command a high price is Reynik is ready to risk his life for the mission?

The Sword and the Satchel This Painting is for Sale

Kilgore had long dreamed of great adventures and magic. But when he alone proved able to draw the magic sword Kildurin, he found himself embroiled in more than he had wanted. With the aid of a crotchety old wizard, he set out for the far north across lands beset with trolls, frost giants, dark elves, and all the minions of dark sorcery. It was his duty to find and destroy the evil wizard Surt, who was threatening to bring never-ending darkness and eternal winter to the land of Skarpsey. If...

The Thief's Gamble

A thief and gambler who plies her trade in the back streets of the kingdom, Livak succumbs to the irresistible impulse to join an expedition to Hadrumal, fabled city of the Archmage, unaware that the stolen tankard she is carrying contains the secrets of a powerful ancient magic.

Silver Sword

The Lightstone: The Silver Sword. The world of Ea is an ancient world settled in eons past by the Star People. However, their ancestors floundered, in their purpose to create a great stellar civilisation on the new planet: they fell into moral decay. Now a champion has been born who will lead them back to greatness, by means of a spiritual - and adventurous - quest for Ea's Grail: the Lightstone.His name is Valashu Elahad, and he is destined to become King. Blessed (or cursed) with an...

The Runes of Sorcery

Caspar, Brid and Hal have traced the lost runes in the Yew Forest in the heartland of Farona. Etched on the bottom of a cauldron, the runes tell the location of the Druid's Egg, an object of such fearful power it has long been hidden in distant lands.