Games Workshop

Select an option from the menu on the left to see the artwork Geoff created for the covers for the White Dwarf gaming magazine, which also feature on Boxed Games,  Black Library book cover art, and "OTHERS" also Workshop related artwork.


Masters of Magic

Masters of Magic sees a large Orc hoard invading the empire destroying everything in its path. Leading the hoard is a shaman of prestigious power and only the Battle Wizards of the Empire's Collages of Magic stand a chance at bringing the beast down but political infighting and personal grudges are threatening to curtail the Empires response. In the middle of the storm the young and inexperienced Grey Wizard Lothar must overcome his insecurities and fight for his life.

White Dwarf 184 - Warhammer Quest

Each hero comes from a different people. The Barbarian has traveled far from the savage north, a land of bitter cold and ferocious warriors. The Wizard hails from the cities of the Empire, the largest and most important of the realms of men. The Dwarf is drawn by the goldlust for which his race is famous. Dwarfs are grim and rather abrupt, but they are good fighters and loyal friends who remember debts of gratitude as readily as debts of coin. The Elf comes from the green woods of Loren where...

White Dwarf 190 - Necromunda

Games Workshop's Necromunda game involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive. Necromunda is a game of fierce combat between rival gang fighters in the dangerous underworld of the Necromundan hives.

White Dwarf 158 High Elves

In Games Workshop's Warhammer Fantasy setting, the High Elves, or the Asur as they name themselves, are a race of Elves who live on the Isle of Ulthuan, analogous to Atlantis.

White Dwarf 247 - Fortress

Warhammer 40K, WH40K or simply 40K is a tabletop miniature roleplaying wargame produced by Games Workshop

Ragnars Claw

RAGNAR'S CLAW A Space Wolf novel by William King F ROM THE DEATH - WORLD of Fenris come the Space Wolves, the most savage of the Emperor’s Space Marines. Ragnar’s Claw explores the bloody beginnings of Space Wolf Ragnar’s first mission as a young Blood Claw warrior. From the jungle hell of Galt to the polluted cities of Hive World Venam, Ragnar’s mission takes him on an epic trek across the galaxy to face the very heart of Evil itself.

Orcslayer

Gotrek & Felix arrive back to the southern coast of the Old World to discover that the orcs are running rampant. With the Empire’s armies desperately fighting off a major Chaos invasion further inland, the lands are laid bare. To honour an ancient pledge, Gotrek agrees to help a dwarf prince reclaim his hold from the savage greenskin invaders who have overrun it, but the intrepid heroes find more than they bargain for in the cold depths of the mountains.

The Space Wolf Omnibus

Space Wolf, Ragnar's Claw and Grey Hunter, these three classic SF stories follow the adventures of Ragnar the Space Wolf, from his recruitment by the Space Marines on the savage world of Fenris to his aventures amongst the stars. Whether Ragnar and his friends are fighting orks, mutants, or the foul forces of Chaos, adventure is never far behind!

Giantslayer

As the darkness gathers over the isle of Albion, foul creatures stalk the lands and the omens tell of a coming powerful enemy. Gotrek and Felix are compelled to fight the evil that terrorises the people before it can grow to threaten the whole world. With the aid of the high elf mage, Teclis, they must decipher and use the secrets of the Old Ones. Only then can they hope to vanquish the dark master.