Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Wrath of Ashar

Wrath of Ashar. The birth of the destined champion, Kedryn Caitin, brings new hope to the Three Kingdoms in their ultimate battle with barbarian tribes led by a mysterious being with terrifying powers.

Past Imperative

Past Imperative. At the start of World War I, Edward Exeter is charged with killing a school chum, while crippled Eleal Singer is being held hostage in a parallel world. Exeter and Singer are both part of a prophecy, the Filoby Testament. Edward crosses over to the other world but must betray Eleal in order to return.

Dreams of Stone

The Destruction violently tore the very fabric of nature itself--thousands perished, hot smoke blotted out the sun, and the world was drained of magic. Now, fourteen years later, the royal, scarlet-haired beauty Gemma is driven by a strange compulsion to sail to the Southern Continent. There, she unites with a mysterious young traveler known as Arden to save the Valley of Knowing from an evil genius whose center of power lies far to the south. In a world where alternate realities abound, where...

Mythago Wood

Deep within the wildwood lies a place of myth and mystery, from which few return, and none remain unchanged. Ryhope Wood may look like a three-mile-square fenced-in wood in rural Herefordshire on the outside, but inside, it is a primeval, intricate labyrinth of trees, impossibly huge, unforgettable . . . and stronger than time itself. Stephen Huxley has already lost his father to the mysteries of Ryhope Wood. On his return from the Second World War, he finds his brother, Christopher, is also in...

Crystal Gorge

The Dreamers are children teetering on the brink of divinity. They have the power to change the world with their dreams. The Elder Gods have defeated the Vlagh twice – with the aid of the Dreamers and the mysterious Treasured One who seems, worryingly, to be controlling them – but the unspeakable Creature of the Wasteland is on the fast track to world domination as the time approaches for the Younger Gods to take their place. Now all the varied resources of the domains of the Gods are...

The Spellcoats

The Spellcoats. Tanaqui, and her brothers and sister, are left alone to fend for themselves. But the people in the village turn against them. They must flee their home and begin a terrifying journey to the sea.

Pawn of Prophecy

Long ago, so the Storyteller claimed, the evil God Torak sought dominion and drove men and Gods to war. But Belgarath the Sorcerer led men to reclaim the Orb that protected men of the West. So long as it lay at Riva, the prophecy went, men would be safe. But that was only a story, and Garion did not believe in magic dooms, even though the dark man without a shadow had haunted him for years. Brought up on a quiet farm by his Aunt Pol, how could he know that the Apostate planned to wake dread...

Snare

An epic fantasy of religious pilgrims on a hostile desert planet. A starfleet of colonists gone irrevocably off-course on their way to a paradisal planet find refuge on a world never meant to be theirs.

The Dark Horse

A boy destined to lead his clan; a girl raised by wolves; a stranger with a sealed box. These are the elements of this powerful novel, set on a rocky northern coast in a distant time, in a small community who live in dread of the coming of the legendary warrior tribe, the Dark Horse.

Elegy for a Lost Star

The dragon Anwyn--who has lain for three years in deathlike sleep in a grave of rock and black coal is freed by the cataclysm that concluded REQUIEM FOR THE SUN. sisoriented and confused, she remembers only two things-the person who trapped her in dragon form and locked her in the grave-Rhapsody-and an all-encompassing desire to wreak vengeance. Meanwhile, Achmed, the Firbolg king, resumes rebuilding the his shattered home, while a guild of merciless assassins set about taking revenge on him...