Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


The Emerald Forest

Deep in the Amazon forest, a family have lost their seven-year-old child, stolen by the mysterious "Invisible People", the tribe which has never been seen. Through ten years their search for him takes them into the cruel beauty of the Brazilian jungle, with its mythical and magical powers.

The Thrall and the Dragonsheart

The third book in the World of the Alfar series (1982) Brak just wanted to help Ingvold, the elfin girl who was cursed by the witch-queen Hjordis to act as a hag. He never expected his efforts to lead him through a strange gate to the world of the Alfar, where the dark elves were fighting to destroy all the light elves. As a humble thrall, he had no business there. But he was trapped. Ingvold had given him the dragon's heart, the only hope the light elves had to summon aid from the...

Knights of Cawdor

Poor Drib wants to escape from a world where he is teased, bullied and victimized. So he dreams of Kings, and magic and the return to greatness of the realm of Elundium

The Gamblers Fortune

One A Thief...The renowned theif Livak employed her great courage and cunning to escape the evil, mindbending sorcery of the Elietimm -- with the help of Ryshad, the noble swordsman who stole the beautiful bandit's heart. Now a fortune awaits her and her beloved, if Livak can secure a powerful, ancient, and forgotten magic that the Empire seeks to defend itself from its enemies. But there are others who covet the secrets of these lost arts....

The Lords of the Stoney Mountains

It is time for Simon Branthwaite to leave Sandarro, the city where he has lingered since reaching the fabled island of Roackall. Bidding a farewell to his new found love, Princess Ilven, he sets out with Prince Avran to continue his quest for the lost realm of Lyonesse.

Ancient Echoes

Jack Chatwin has visions. When the glimpses of this strange realm affect him, his body shimmers and the distant sounds of the lost world can just be heard. But is he witnessing events from the past, from the future, or from a world in parallel to his own?

Castle of Wizardry

It had all began with the theft of the Orb that had so long protected the West from the evil God Torak. Before that, Garion had been a simple farm boy. Afterward, he discovered that his aunt was really the Sorceress Polgara and his grandfather was Belgarath, the Eternal Man. Then, on the long quest to recover the Orb, Garion found to his dismay that he, too, was a sorcerer. Now, at last, the Orb was regained and the quest was nearing its end. Of course, the questors still had to escape from...

The Runes of Sorcery

Caspar, Brid and Hal have traced the lost runes in the Yew Forest in the heartland of Farona. Etched on the bottom of a cauldron, the runes tell the location of the Druid's Egg, an object of such fearful power it has long been hidden in distant lands.