Geoff's Website

Black and white illustration prices are on request and will be between £20 and £250

Geoff Taylor has illustrated book covers for many publishers around the world for over 40 years. Geoff is best known within the Fantasy and Sci Fiction genres for his book cover art. working with authors such as Raymond E. Feist, David Eddings, Katharine Kerr, Jack Vance and many others. Warhammer Rulebook

Geoff has created paintings for Games Workshop, the largest role-playing games company in the world, for use on their White Dwarf magazine, Warhammer box covers and bookcovers for the Black Library. Wolf from Wolf Brother

There are also hundreds more illustrations inside books, such as The Chronicles of Ancient Darkness: (Illustration from Wolf Brother Book 1) a series of 6 books by Michelle Paver. Geoff was also one of the illustrators for Jeff Waynes Musical Version of The War of the Worlds Album booklet.

Siesta - wolf cubs resting

Geoff is also an accomplished wildlife artist, this can be seen in the detail of his wildlife art, paintings of wolves, owls, deer and other animals. Wildlife Prints can be found in For Sale section of the website.

To view the artwork, many of which are for sale, go to Galleries then select from the list.


Kept in the Dark This Painting is for Sale

Kept in the Dark. One of a series of fiction for schools, this is an emotional thriller about what happens to three children staying with their grandparents when their mysterious and frightening cousin David arrives.

The Misenchanted Sword

Ethshar and the Northern Empire have been at war for hundreds of years. No one remembers why anymore or over what. No one dreams it could ever end until a wizard creates a sword that makes its user unbeatable.

The Forging of the Shadows

It is a time of great darkness when the sun has lost its brilliance. Mankind is divided into two warring factions--the worshippers of the God of the Light and the servants of Eternal Night. It will take the courage of three people to embark on a quest to bring back the light.

Krondor the Betrayal

A spellbinding new Riftwar adventure featuring old favourites Jimmy, Locklear and Pug... It is nine years on from the aftermath of Sethanon and news is feeding through to the people of the Kingdom of the Isles that deadly forces are stirring on the horizon. the bringer of the latest grim tidings is Gorath, a moredhel (dark elf). The bloodletting has started. Nighthawks are murdering again. Politics is a dangerous, cut-throat game once more. At the root of all this unrest lie the...

Nations of the Night

The second book of the Lightbringer trilogy. The doomed city of Thrull has been destroyed. The first part of the prophecy has been fulfilled. But for Urthred, the hideously scarred priest of Flame, the quest has only just begun. He and his companions must seek the formidable Man of Bronze.

Crazy Games This Painting is for Sale

rad doesn't want to encourage a friendship with Colford, a loner who seems to live in a fantasy world, but Colford always has the latest computer games. However, the games start to drift from harmless fantasy to dangerous reality as Colford begins to find it difficult to distinguish between the present and the past. And when he begins wearing World War I army uniforms, Colford really is on the edge.

Dawnspell

Against the passionate sweep of Deverrian history, the powerful wizard Nevyn has lived for centuries, atoning for the sins he committed in his youth. Now, Nevyn discovers that the Dark Council has been quietly interfering with the already tangled politics of war-torn Eldidd.

The Diamond Warriors

The world of Ea is an ancient world settled in eons past by the Star People. However, their ancestors floundered, in their purpose to create a great stellar civilisation on the new planet: they fell into moral decay. Now a champion has been born who will lead them back to greatness, by means of a spiritual -- and adventurous -- quest for Ea's Grail: the Lightstone. His name is Valashu Elahad, and he is destined to become King. Blessed (or cursed?) with an empathy for all living things, he...

Broken Chalice

Silas has fled with the broken Chalice of Önd, forcing the companions to flee into the surrounding forest, pursued and hunted by the remaining angry swarms of hobs. But their escape is slow as Isolde falls ill; the injured hand she plunged into the Chalice during the ceremony is infected and the disease is spreading rapidly, transforming her flesh into the scales of a hob. Sick with worry, Rollo decides to go after the chalice, hoping to reverse the spell, but Leaf insists on returning to aid...